Fix Sol Flying Animation Wow Fix Sol Flying Animation Wow Follower

Fix Sol Flying Animation Wow Fix Sol Flying Animation Wow Follower

Hey there folks!

Thanks all for joining our Dev Stream yesterday, it's been a real smash chatting with you - we should definitely practice this more than oft (as soon equally we take more time)! For those who could unfortunately not be there, hither is a VOD link for you:https://www.twitch.tv/videos/1263120461

[www.twitch.tv] Additionally, thanks to a dauntless soul named Mastani, we accept a recap of all questions & answers in text course every bit well! So if you don't feel like sitting through 2h of me going off tangents, hither is all the juicy info in a seize with teeth-sized format.

Almost Tactical Adventures

Q: Are yous hiring?

A: As our current studio's philosophy is to stay relatively small-scale, we're non hiring at the moment. Also go on in mind that we are a French studio, then you would demand live in France & speak French fluently to bring together us^^ That said we do have English partners so you could end up working with us on Solasta or one of our future projects!

Q: Volition there exist future opportunity for vocalisation acting?

A: There volition be new voiced lines in the adjacent DLC, just we work with an audio partner when it comes to Vocalization Acting - and then we rarely pick up specific voice actors ourselves (mostly due to logistical reasons).

Q: Will you do a crossover with Amplitude to practice an Endless Dungeon?

A: I don't think so, though we never know what the futurity holds.

Q: Do you have whatever stats about the most/least popular classes/subclasses?

A: I don't believe we accept those statistics. Unity is fairly limited in what we tin can collect :(

Q: Will the setting book that was part of the Kickstarter exist available in the future?

A: As much as we would love to, we currently tin can't for legal reasons. That said if it ever changes in the futurity, we volition brand an announcement.

Q: Would you be open up to community collaborations to improve translations?

A: We are aware of certain translation issues (in Russian for example) but due to potential complications with French laws regarding free labor we'd need to bank check that upward first.

Nigh Solasta'south upcoming content

Q: What will be in the DLC?

A: Although we don't desire to reveal too much about it for at present, here is some information:

A full new adventure in the globe of Solasta. The previous DLC focused on new classes. The goal this time is to offer more than content.

The story will accept place somewhere different than Crown of the Magister.

Q: When is the DLC coming out?

A: Hopefully in a few months, stay tuned to social media for the announcement.

Q: Will we exist able to create quests in the dungeon maker?

A: It is something we are working on (quests, dialogues…), we hope to release information technology at the same time as the DLC.

Q: Volition at that place be new races or classes in the new DLC?

A: No, at that place won't be any new classes / races in the side by side DLC - as stated above, nosotros focused our efforts on making a new adventure this time. That said there will be additions on the gameplay side in the character creator...

Q: Do you have plans on increasing the level cap?

A: Not for the adjacent DLC. Just like adding new classes, calculation new levels is very time consuming. We have nine classes (all with sub classes) and it would require for each to add together new effects, new features…

Q: Is there a hazard nosotros can get some more than magical weapons?

A: There will exist some more than magical weapons coming with the DLC, but ideally nosotros'd like to brand some more if we ever get some time to practise that.

Q: Tin can you consider adding random magic item drops from monsters?

A: Although information technology isn't impossible, it's very difficult to remainder between not enough and too much - remember that RNG also plays a large role in each role player'southward experience. For the moment, nosotros don't plan on tweaking the chief entrada (Crown of the Magister) because any small alter can have cascading effects.

Q: Any data virtually multiplayer (possibly in the DLC)?

A: We won't be speaking almost multiplayer today. If there is anything regarding Multiplayer, it would be in an official annunciation.

Q: Do you have plans to add an option to stop your travel and turn back one time starting a travel and / or the option to modify our equipment when we travel?

A: For inventory, it should work, every bit for turning around it has been asked for a lot simply would require reworking the whole system. Nosotros thought about it but equally it added a risk of breaking the entrada, we preferred to avoid information technology.

Q: Are yous still considering working on some UI QoL features, like showing assail/spell success odds when AC/stats are unlocked in bestiary?

A: That actually is more than just QoL, it would be a design choice. On tabletop you lot do not take percentage displayed when rolling against a goblin, if yous know it has 11 Air-conditioning - so adding percentage would make it more "video-gamey" (although there is aught inherently wrong with that).

Q: Are you planning to go the custom background displayed on Inspection console?

A: We have talked about information technology; I'll accept to check where it'southward at.

Q: Will multi-classing be a matter?

A: No, as it would create too many complications and would be too hard for Q&A. It will stay in the domain of mods.

Q: Any update on props/weathers/FX in the DM creator?

A: No, nosotros don't have active weather effects in game, the ones y'all can run into (for instance in the Night Castle) are baked into the level. It might be possible for fume to be added as a prop, but not rain on a whole level.

Q: Are there plans to bring more accessibility to the game like larger tooltips and UI scaling?

A: Would like to only it may require united states to revamp part of the system. It's non a quick improver, but information technology is beingness discussed.

Q: Is there a plan for Apple tree M1 optimization in the future?

A: For anything Mac related, nosotros had partners piece of work on information technology so delight send usa a mail with as much details and data as possible so it can be transferred to Q&A.

Q: Will there be new voice acting for the playable characters in the DLC?

A: No, as information technology would require the new vocalization actors to tape all the lines of the Crown of the Magister campaign as well - and that'south very expensive!

Nigh Solasta

Epitomize on the Dungeon maker module and future upgrades:

The dungeon maker started as only i map with multiple rooms. To make full campaigns and avert the players having to download all the individual maps, the entrada tool was developed to allow the linking of maps. Coming upwards in the future is the power to add custom monsters, NPCs, merchants and items. The goal is to add custom dialogues and texts but the goal is to keep the tool uncomplicated to allow the maximum of people to utilize it. The fear of making something too complex is that too few people will use information technology.

Q: Is it possible to add a style to create custom classes or races?

A: Might already be possible via mods, we don't plan to create such a tool ourselves.

Q: Why practice you limit to tile prepare in the dungeon maker instead of allowing a mix and mash of everything?

A: The brusk reply is: optimization. The more than assets y'all put, the longer the map will take to load. In that location are mods which permit you lot to that only as devs we have to ensure the game is stable and doesn't lag out for people with the minimum configuration settings.

Q: Some spell requirements are tricky; would information technology be possible to add notes about them?

A: The problem for us was to strike a balance between giving the players the necessary noesis in the tutorials without overloading them with tooltips and such. Also, D&D rules hard :(

Q: Have you thought about making the game more than re-playable?

A: It'due south a problem with RPGs, even if you brand several branching paths and endings, few players will actually replay the game to see them all. Supergiant had this issue with Pyre when starting to work on their side by side game (the fantastic indie that is Hades). That is why roguelite games are huge right at present, they are made with replayability in mind (instead of simply encouraging it).

Q: Why was the bright bluish (aqua?) pilus color removed when the game left early access?

A: The piece of cake reply: it could have been removed by mistake. The other might be that our fine art director did a check earlier one.0 and determined that it didn't fit with the characters (remember things can change a lot while the game is in EA)

Q: Would a native Linux version be possible (or PS/Switch/…)?

A: Adding another version to maintain is extremely consuming (and more than then with the multiple Linux OS). At some signal the company has to make a concern phone call betwixt spending time to maintain the version and working on content.

Q: Would information technology be possible to add more verticality in the dungeon maker tool?

A: Yes, nether the form of assets, only not in a "free build" fashion equally by experimentations revealed that information technology'southward fairly easy to "break" the photographic camera. It yet is a matter we lookout out for when designing futurity content.

Q: Why did you lot pattern your dragons as they are in game?

A: We didn't desire to copy paste the dragons from the monster's manual because our license technically doesn't include that transmission so we had to design our own.

Q: Would it exist possible to add a earth map maker in the campaign creator?

A: Nosotros are thinking about it simply we haven't decided to piece of work on that even so.

Q: Why did you choose Unity over Unreal?

A: Unreal is much harder to work with and information technology isn't necessarily adapted for the same things. While it would exist possible to do Solasta in Unreal, it may not be worth the effort.

Q: Could we have a manual dice roll feature?

A: It would require too much effort for too few people.

Q: Could you lot add animals like bears or horses to be NPC in the campaign?

A: We currently tin can't add monsters equally NPCs but we're looking at it. As for horses, I don't think we fifty-fifty have them in-game so... no.

Q: Can we accept feature where NPCs can turn hostile?

A: Currently no, the reason existence that that NPCs aren't monsters (they don't even have stats as far as I know), so even if they turned hostile they wouldn't be able to do anything. We're trying to homogenize that.

Q: Any chance the enemy AI can exist updated to handle stealth better?

A: To make stealth piece of work better (and less "cheesy"), we would have to overhaul the stealth system and that would price us as well much time… but for players to notice new exploits, which would bring united states dorsum to square one. Almost game with stealth can be cheesed if yous expect hard enough!


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Fix Sol Flying Animation Wow Fix Sol Flying Animation Wow Follower

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